A matter of considerable controversy at present is the issue of whether PC gaming has toxic effects on the minds of the youth. Teens do not enjoy spending time outdoors anymore, and instead they show preference for solitary activities such as playing games. Many people argue that adolescents, but not only, have become passive as a result of the many secluded hours they spend on their computers. The matter of fact is that they are so much absorbed with what they are doing, that they slowly but surely lose contact with reality. Science has evolved from console games to heavily online multi-player sites that cast a certain spell. The virtual world is considered more fascinating and appealing than riding a bicycle or attempting to participate in a football match. Recent years have witnessed the rise of gaming social networks which are basically a type of social platform where gamers participate in Internet-based games and compete against a multitude of amateurs from different parts of the globe or that are closer to home.

Video games are promoted almost on any page you may open. The specific goal of companies such as Gamurs is to create a warm environment where folks can socialize while at the same time engage in their favorite recreation. Gaming sites round up updates so that every player can track the other’s movements. Addicted gamers feel the urge to interact just as the rest of the world. Online platforms are the ideal place to engage in a conversation and create a real circle of connections. The fact that communication is met at the disposal of all, literally means that the process of sharing content is greatly facilitated. Being that most users practically live in the virtual world, their personality is reflected in cyberspace as well, which is reflected in their avatars. Users are not the only ones that benefit from the perks social networks. Providers advertise their services on social pages.

On the other hand, many are not aware that many can develop an undesirable behavior. There are certain types of games found on gaming social network sites that incite violence on the behalf of the player and this has raised many concerns. You are often put in the position of having to defeat your enemies at any cost, which can be translated into killing them. However, studies have shown that rather than becoming more aggressive with their opponents, children actually are more aware of the moral code that is involved and more likely feel guilty if he has manifested cruelty towards another. For example, most youngsters do not like to play the role of terrorist. Many participants respect the idea of fair play and honor. It may even by that virtual behavior can ultimately lead to pro-social behavior owing to the fact that it involves cooperation and team spirit. In conclusion, current trends are not as catastrophic as they appear to be at first glance.